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Analysis of institutional authors

Pitarch, RcCorresponding Author
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The Engineer: enhancing bachelor students' English technical engineering vocabulary proficiency with a serious video game

Publicated to:Revista De Educacion. 1 (405): 303-320 - 2024-09-01 1(405), DOI: 10.4438/1988-592X-RE-2024-405-636

Authors: Kornieva, Zoia

Affiliations

Univ Politecn Valencia - Author

Abstract

Since the decade of 2010, the game-based approach has given rise to new research in education. The quick advance of technology has also helped to introduce more powerful and sophisticated devices and digital applications in the classroom. As a result, gamifying a subject with serious video games is a new rising trend in the educational sector. Therefore, this research is based on the use of a serious video game that has been developed with institutional support and it aims to reinforce a university bachelor's degree subject. The Engineer is a serious game designed to teach English for engineering and gives support to a textbook for the subject English B2 for Industrial Engineers at the Universitat Politecnica de Valencia. This research aimed to measure the learners' acquisition of new engineering vocabulary in English after using the game and the associated textbook. In our experiment, 64 Industrial Engineering degree students were divided into an experimental group that used the game and textbook and a control group that only used the textbook. Both groups took a pre-test and a posttest to measure their knowledge of general and specific engineering vocabulary. Results showed that the use of the serious game increased the exposure time to the foreign language, leading to better results among the experimental group. Students in the experimental group also showed more satisfaction with the course. The study concludes that serious games can be an effective tool for language learning and teaching as it extends the time of exposure to the new content and it also motivates the students due to its playful component.

Keywords
Game-based learningGamificationIndustrial engineeringLanguage for specific purposesPlaySerious video gamesStrategiesTeaching english as a foreign languageThe engineer

Quality index

Bibliometric impact. Analysis of the contribution and dissemination channel

The work has been published in the journal Revista De Educacion due to its progression and the good impact it has achieved in recent years, according to the agency WoS (JCR), it has become a reference in its field. In the year of publication of the work, 2024 there are still no calculated indicators, but in 2023, it was in position 558/760, thus managing to position itself as a Q2 (Segundo Cuartil), in the category Education & Educational Research. Notably, the journal is positioned en el Cuartil Q2 para la agencia Scopus (SJR) en la categoría Education.

Leadership analysis of institutional authors

There is a significant leadership presence as some of the institution’s authors appear as the first or last signer, detailed as follows: First Author (Casañ Pitarch, Ricardo) and Last Author (Casañ Pitarch, Ricardo).

the author responsible for correspondence tasks has been Casañ Pitarch, Ricardo.