{rfName}
Th

Licencia y uso

Citaciones

Altmetrics

Análisis de autorías institucional

Pitarch, RcAutor (correspondencia)
Compartir
Publicaciones
>
Artículo

The Engineer: enhancing bachelor students' English technical engineering vocabulary proficiency with a serious video game

Publicado en:Revista De Educacion. 1 (405): 303-320 - 2024-09-01 1(405), DOI: 10.4438/1988-592X-RE-2024-405-636

Autores: Kornieva, Zoia

Afiliaciones

Univ Politecn Valencia - Autor o Coautor

Resumen

Since the decade of 2010, the game-based approach has given rise to new research in education. The quick advance of technology has also helped to introduce more powerful and sophisticated devices and digital applications in the classroom. As a result, gamifying a subject with serious video games is a new rising trend in the educational sector. Therefore, this research is based on the use of a serious video game that has been developed with institutional support and it aims to reinforce a university bachelor's degree subject. The Engineer is a serious game designed to teach English for engineering and gives support to a textbook for the subject English B2 for Industrial Engineers at the Universitat Politecnica de Valencia. This research aimed to measure the learners' acquisition of new engineering vocabulary in English after using the game and the associated textbook. In our experiment, 64 Industrial Engineering degree students were divided into an experimental group that used the game and textbook and a control group that only used the textbook. Both groups took a pre-test and a posttest to measure their knowledge of general and specific engineering vocabulary. Results showed that the use of the serious game increased the exposure time to the foreign language, leading to better results among the experimental group. Students in the experimental group also showed more satisfaction with the course. The study concludes that serious games can be an effective tool for language learning and teaching as it extends the time of exposure to the new content and it also motivates the students due to its playful component.

Palabras clave
Game-based learningGamificationIndustrial engineeringLanguage for specific purposesPlaySerious video gamesStrategiesTeaching english as a foreign languageThe engineer

Indicios de calidad

Impacto bibliométrico. Análisis de la aportación y canal de difusión

El trabajo ha sido publicado en la revista Revista De Educacion debido a la progresión y el buen impacto que ha alcanzado en los últimos años, según la agencia WoS (JCR), se ha convertido en una referencia en su campo. En el año de publicación del trabajo, 2024 aún no existen indicios calculados, pero en 2023, se encontraba en la posición 558/760, consiguiendo con ello situarse como revista Q2 (Segundo Cuartil), en la categoría Education & Educational Research. Destacable, igualmente, el hecho de que la Revista está posicionada en el Cuartil Q2 para la agencia Scopus (SJR) en la categoría Education.

Análisis de liderazgo de los autores institucionales

Existe un liderazgo significativo ya que algunos de los autores pertenecientes a la institución aparecen como primer o último firmante, se puede apreciar en el detalle: Primer Autor (Casañ Pitarch, Ricardo) y Último Autor (Casañ Pitarch, Ricardo).

el autor responsable de establecer las labores de correspondencia ha sido Casañ Pitarch, Ricardo.