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Analysis of institutional authors

Alcañiz Raya, Mariano LuisAuthorRodriguez, AlejandroCorresponding AuthorRey, BeatrizAuthorAlcaniz, MarianoAuthorPerez-Lopez, DavidAuthor

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October 9, 2024
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Editorial Material

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents

Publicated to: IEEE COMPUTER GRAPHICS AND APPLICATIONS. 35 (1): 65-73 - 2015-02-01 35(1), DOI: 10.1109/MCG.2015.8

Authors:

Rodríguez, A; Rey, B; Vara, MD; Wrzesien, M; Alcañiz, M; Baños, RM; Pérez-López, D
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Affiliations

Univ Politecn Valencia, Inst Interuniv Invest Bioingn & Tecnol Orientada, E-46022 Valencia, Spain - Author
Univ Valencia, Dept Personalidad Evaluac & Tratamientos Psicol, E-46003 Valencia, Spain - Author

Abstract

People all use more or less adapted strategies to confront adverse emotional situations in their lives without being psychologically affected. The emotional regulation (ER) strategies that we use determine the way in which we feel, express, and behave. Moreover, ER strategies are particularly important in adolescents, a population for which ER strategy deficits can be linked to the appearance of numerous mental health disorders, such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and training in adaptive ER strategies can help prevent future occurrences of possible behavioral and psychosocial disorders. In this article, the authors present the GameTeen System (GT-System), a novel instrument based on virtual reality and serious games for the assessment and training of ER strategies in adolescents. The results of their preliminary evaluation suggest that this system can effectively train and evaluate emotional regulation strategies in adolescents. © 1981-2012 IEEE.
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Keywords

AdolescentChildChild psychologyComputer gamesComputer graphicsComputer interfaceEcgElectrocardiographyEmotionEmotional regulationEmotionsFemaleHeart rateHumanHumansMaleMental healthMonitoring, physiologicPhysiologic monitoringPhysiologyPsychology, adolescentPsychometricsPsychometryQuestionnaireSerious gamesSurveys and questionnairesUnity3dUser-computer interfaceVideo gameVideo gamesVirtual reality

Quality index

Bibliometric impact. Analysis of the contribution and dissemination channel

The work has been published in the journal IEEE COMPUTER GRAPHICS AND APPLICATIONS due to its progression and the good impact it has achieved in recent years, according to the agency WoS (JCR), it has become a reference in its field. In the year of publication of the work, 2015, it was in position 37/106, thus managing to position itself as a Q2 (Segundo Cuartil), in the category Computer Science, Software Engineering. Notably, the journal is positioned en el Cuartil Q3 para la agencia Scopus (SJR) en la categoría Computer Graphics and Computer-Aided Design.

From a relative perspective, and based on the normalized impact indicator calculated from World Citations provided by WoS (ESI, Clarivate), it yields a value for the citation normalization relative to the expected citation rate of: 2.08. This indicates that, compared to works in the same discipline and in the same year of publication, it ranks as a work cited above average. (source consulted: ESI Nov 13, 2025)

This information is reinforced by other indicators of the same type, which, although dynamic over time and dependent on the set of average global citations at the time of their calculation, consistently position the work at some point among the top 50% most cited in its field:

  • Weighted Average of Normalized Impact by the Scopus agency: 1.74 (source consulted: FECYT Mar 2025)

Specifically, and according to different indexing agencies, this work has accumulated citations as of 2026-04-02, the following number of citations:

  • WoS: 41
  • Scopus: 43
  • Europe PMC: 15
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Impact and social visibility

From the perspective of influence or social adoption, and based on metrics associated with mentions and interactions provided by agencies specializing in calculating the so-called "Alternative or Social Metrics," we can highlight as of 2026-04-02:

  • The use, from an academic perspective evidenced by the Altmetric agency indicator referring to aggregations made by the personal bibliographic manager Mendeley, gives us a total of: 174.

With a more dissemination-oriented intent and targeting more general audiences, we can observe other more global scores such as:

  • The Total Score from Altmetric: 2.
  • The number of mentions on the social network X (formerly Twitter): 2 (Altmetric).

It is essential to present evidence supporting full alignment with institutional principles and guidelines on Open Science and the Conservation and Dissemination of Intellectual Heritage. A clear example of this is:

  • The work has been submitted to a journal whose editorial policy allows open Open Access publication.
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Leadership analysis of institutional authors

There is a significant leadership presence as some of the institution’s authors appear as the first or last signer, detailed as follows: First Author (Rodríguez Ortega, Alejandro) and Last Author (Pérez Lopez, David Clemente).

the author responsible for correspondence tasks has been Rodríguez Ortega, Alejandro.

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